Into Math Market Problems
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Background
The UX team facilitated a workshop with the Math learning team to capture the market problems and unmet needs of Into Math users. A survey was created from the output which was to prioritize these issues. The results were to support the Math team decisions on where to focus and work on solutions.
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Method & Materials
• Questionnaire Survey
• Maxdiff feature prioritization
• Open-ended questions -
Participants
HMH Math Teachers who use the Into Math program.
Segments by grade bands N= 134
• Grades K-2 = 52
• Grades 3-5 = 88
• Grades 6-8 = 39 -
My Role
• Recruit participant segments
• Collaborate with UX Designer and Math team to determine test method and high-level questions
• Create survey and MaxDiff in Qualtrics
• Analysis
• Deliver report -
Outcomes
• Add additional practice for every lesson across K-8
• Have more interactive game-like practice. Determine if the student’s participation data needs to be collected and reported to the teacher required.
• Validate where in the lesson or feature should there be more practice for students.
• What format should the practice be in, print, online forms, or game-like? -